Abstract
There are various applications that require a 3D world to be simulated as realistically as possible on a computer screen. These include 3D animations in games, movies and other real world simulations.The functional purpose of a GPU then, is to provide a separate dedicated graphics resources, including a graphics processor and memory, to relieve some of the burden off of the main system resources, namely the Central Processing Unit, Main Memory, and the System Bus, which would otherwise get saturated with graphical operations and I/O requests. The abstract goal of a GPU, however, is to enable a representation of a 3D world as realistically as possible. So these GPUs are designed to provide additional computational power that is customized specifically to perform these 3D tasks.
A Graphics Processing Unit (GPU) is a microprocessor that has been designed specifically for the processing of 3D graphics. The processor is built with integrated transform, lighting, triangle setup/clipping, and rendering engines, capable of handling millions of math-intensive processes per second. GPUs form the heart of modern graphics cards, relieving the CPU (central processing units) of much of the graphics processing load. GPUs allow products such as desktop PCs, portable computers, and game consoles to process real-time 3D graphics that only a few years ago were only available on high-end workstations.
Used primarily for 3-D applications, a graphics processing unit is a single-chip processor that creates lighting effects and transforms objects every time a 3D scene is redrawn. These are mathematically-intensive tasks, which otherwise, would put quite a strain on the CPU. Lifting this burden from the CPU frees up cycles that can be used for other jobs.
The first graphics cards, introduced in August of 1981 by IBM, were monochrome cards designated as Monochrome Display Adapters (MDAs).
The displays that used these cards were typically text-only, with green or white text on a black background. Color for IBM-compatible computers appeared on the scene with the 4-color Hercules Graphics Card (HGC), followed by the 8-color Color Graphics Adapter (CGA) and 16-color Enhanced Graphics Adapter (EGA). During the same time, other computer manufacturers, such as Commodore, were introducing computers with built-in graphics adapters that could handle a varying number of colors.t
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