Abstract
Extreme Programming (XP) is actually a deliberate and disciplined approach to software development. About six years old, it has already been proven at many companies of all different sizes and industries worldwide.XP improves a software project in four essential ways; communication, simplicity feedback, and courage. XP programmers communicate with their customers and fellow programmers. They keep their design simple and clean. They get feedback by testing their software starting on day one. They deliver the system to the customers as early as possible and implement changes as suggested. With this foundation XP programmers are able to courageously respond to changing requirements and technology. XP is different. It is a lot like a jig saw puzzle. There are many small pieces. Individually the pieces make no sense, but when combined together a complete picture can be seen. This is a significant departure from traditional software development methods and ushers in a change in the way we program.
If one or two developers have become bottlenecks because they own the core classes in the system and must make all the changes, then try collective code ownership. You will also need unit tests. Let everyone make changes to the core classes whenever they need to. You could continue this way until no problems are left. Then just add the remaining practices as you can. The first practice you add will seem easy. You are solving a large problem with a little extra effort. The second might seem easy too. But at some point between having a few XP rules and all of the XP rules it will take some persistence to make it work. Your problems will have been solved and your project is under control.
XP projects are not quiet; there always seems to be someone talking about problems and solutions. People move about, asking each other questions and trading partners for programming. People spontaneously meet to solve tough problems, and then disperse again. Encourage this interaction, provide a meeting area and set up workspaces such that two people can easily work together. The entire work area should be open space to encourage team communication.
The most obvious way to start extreme programming (XP) is with a new project. Start out collecting user stories and conducting spike solutions for things that seem risky. Spend only a few weeks doing this. Then schedule a release planning meeting. Invite customers, developers, and managers to create a schedule that everyone agrees on. Begin your iterative development with an iteration planning meeting. Now you're started
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